> For the complete documentation index, see [llms.txt](https://dirkscripts.gitbook.io/dirkscripts-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dirkscripts.gitbook.io/dirkscripts-documentation/resources/dirk-fishing/features/gear-and-progression.md).

# Gear & Progression

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## Rod Loadouts

Every rod is a fully buildable loadout: pick a **reel**, **line**, **hook size**, **bait** and **sinker weight**, and the entire setup saves to the rod's item metadata. Pick the rod up tomorrow and your loadout is exactly where you left it.

<figure><img src="/files/eqVo03U68dxzEzcELKIw" alt=""><figcaption><p>The loadout UI — every component slot lives on the rod itself.</p></figcaption></figure>

The defaults ship:

* **13 rods** — entry-level dock rods up to legendary deep-ocean rods
* **14 reels**
* **14 lines**
* **24 hook sizes**
* **12 sinker weights**
* **20+ baits**

Every item is editable live in the [Live Script Configurator](/dirkscripts-documentation/resources/dirk-fishing/configuration.md) — no Lua edits, no resource restart.

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## XP & Levels

dirk\_fishing uses a **RuneScape-style XP curve from level 1 to 99**.

* Higher levels unlock better gear (rods/reels/lines have a `lvlRequired` field).
* Better gear extends cast range, increases line strength and improves reel efficiency.
* XP is earned per catch, scaled by species rarity and weight.

The full level curve, base XP and modifier are tunable from the configurator's **Basic → Skills** tab.

***

## Permits

Permits gate fishing in different ways:

* **Global permit** — a base licence required to fish anywhere.
* **Zone permits** — required to fish in specific zones.
* **Per-fish permits** — required to legally land specific species.

Players buy permits at any equipment store. The card has a configurable expiry, art on both sides and is **inspectable in-hand**.

<figure><img src="/files/RV1AhxdH7Bxosk0EFrdb" alt=""><figcaption><p>Buy a permit at any equipment store.</p></figcaption></figure>

<figure><img src="/files/S0joWzFJKVMzROE2Klca" alt=""><figcaption><p>The front of the permit card.</p></figcaption></figure>

<figure><img src="/files/CLszETpnePW6RBj1gc6O" alt=""><figcaption><p>The rear of the card — cops with the right job/rank can revoke permits face-to-face.</p></figcaption></figure>

Cops with the configured job and rank can **revoke permits** directly from the back of an inspected card. The owner sees their card without the revoke button — only nearby authorised players see the option.
